Subject: The Rules of Golf
Date: Tue, Oct 3 2000 00:00:02 EDT
Bob Brunner has painstakingly compiled these for us. I'm passing them
on, and dedicating them to Karen's Mom and Dad...
The Real, True and Un-Exaggerated Rules of Golf
- - If you really want to get better at golf, go back and take it up
at a much earlier age.
- - The game of golf is 90% mental and 10% mental.
- - Since bad shots come in groups of three, a fourth bad shot is
actually the beginning of the next group of three.
- - When you look up and cause an awful shot, you will always look
down again at exactly the moment when you ought to start watching the
ball if you ever want to see it again.
- - Any change works for a maximum of three holes and a minimum of
not at all.
- - No matter how bad you are playing, it is always possible to play
worse.
- - Never try to keep more than 300 separate thoughts in your mind
during your swing.
- - When your shot has to carry over a water hazard, you can either
hit one more club or two more balls.
- - If you're afraid a full shot might reach the green while the
foursome ahead of you is still putting out, you have two options: you
can immediately shank a lay-up, or you can wait until the green is clear
and top a ball halfway there.
- - The less skilled the player, the more likely he is to share his
ideas about the golf swing.
- - The inevitable result of any golf lesson is the instant elimination of
the one critical, unconscious motion that allowed you to compensate for all
your errors.
- - If it ain't broke, try changing your grip.
- - Golfers who claim they don't cheat, also lie.
- - Everyone replaces his divot after a perfect approach shot.
- - A golf match is a test of your skill against your opponents luck.
- - It's surprisingly easy to hole a 50-foot putt when you lie 10.
- - Counting on your opponent to inform you when he breaks a rule is
like expecting him to make fun of his own haircut.
- - Nonchalant putts count the same as chalant putts.
- - It's not a gimme if you're still away.
- - The shortest distance between any two points on a golf course is
a straight line that passes directly through the center of a very large
tree.
- - There are two kinds of bounces: unfair bounces, and bounces just
the way you meant to play it.
- - You can hit a 2-acre fairway 10% of the time, and a 2-inch branch
90% of the time.
- - Every time a golfer makes a birdie, he must subsequently make two
triple bogeys to restore the fundamental equilibrium of the universe.
- - If you want to hit a 7-iron as far as Tiger Woods does, simply
try to lay up just short of a water hazard.
- - To calculate the speed of a player's downswing, multiply the
speed of his backswing by his handicap. Example: backswing 20 mph,
handicap 15, downswing 600mph.
- - There are two things you can learn by stopping your backswing at
the top and checking the position of your hands: how many hands you
have, and which one is wearing the glove.
- - Hazards attract; fairways repel.
- - You can put "draw" on the ball, you can put "fade" on the ball,
but no golfer can put "straight" on the ball.
- - A ball you can see in the rough from 50 yards away is not yours.
- - If there is a ball in the fringe and a ball in the bunker, your
ball is the one in the bunker.
- - If both balls are in the bunker, yours is in the footprint.
- - Don't buy a putter until you've had a chance to throw it.